One of my developers wishes to use .DidLoop along with TimePosition to choreograph certain visual effects to the timing of the song. While this has worked prior, something seems to have changed and now when .DidLoop is called, TimePosition is no longer zero (or at least close to), rather it’s a time nearing the end of the track.
Expected behavior
When DidLoop is called, the sound’s TimePosition should be 0, or at least within a reasonable position at the beginning of the track