A while back, I had an issue in which immediate calls to NetworkOwnership failed. The call would throw telling me that I had anchored parts despite this not being the case.
Given that a lot of my parts consisted of welds, I assumed that the issue had to do with mechanism joints because after a while the call would work. This leads me to the current question: when do physics register for a mechanism?
To put the question into perspective: say I have an NPC in ServerStorage and move it to Workspace. Clearly, the NPC isn’t immediately placed in the pipeline but it is at some point. I’m thinking that this happens in the next physics step, so I would be safe for physics-based mechanisms after a Heartbeat.
