Hi,
Why does this not reference the client?
local(Starter Player Scripts)
--Colors for difficulties--
local difficulties = {
Freebie = Color3.fromRGB();
Easy = Color3.fromRGB();
Intermediate = Color3.fromRGB();
Hard = Color3.fromRGB();
Intense = Color3.fromRGB();
JustOverallPainful = Color3.fromRGB();
KIRBO = Color3.fromRGB();
}
--Remote Event--
local Replicated = game:GetService("ReplicatedStorage")
local Event = Replicated:WaitForChild("RemoteEvent")
--Parts--
local Part = game.Workspace.Folder.Part
local PartName = Part.Name
--Player--
local playerName = game.Players.LocalPlayer.Name
--function--
Event.OnClientEvent:Connect(function(Player)
game.StarterGui:SetCore("ChatMakeSystemMessage", {
Text = "[BadgeNotification]"..playerName.." Got "..PartName.."!";
Color = difficulties["Freebie"];
Font = Enum.Font.SourceSansBold;
TextSize = 18;
})
end)
Server(Workspace)
local Replicated = game:GetService("ReplicatedStorage")
local Event = Replicated:WaitForChild("RemoteEvent")
game.Players.PlayerAdded:Connect(function(Player)
Event:FireClient(Player)
end)