robloxapp-20200405-2117542.wmv (1.3 MB)
I would check to make that CanCollide is false. If that doesn’t work, Check to see if anything’s anchored then unanchor it.
I did those steps after you sent me them, I still have the same issue
How large and Dense is the Part the Mesh is in? Is it one Part or many Parts?
Did you try checking the ‘Massless’ checkbox?
It’s a lot of parts and no, is that my problem?
It’s probably the Warbound Kit script you’re using, I already used it before, and the problem was the script, but I have no idea where exactly the issue is.
Try selecting all the Parts in the gun model (every single Part) and check the Massless box.
Is the gun mostly a Mesh, or a bunch of Parts? If it was one mesh then that wouldn’t be much of an issue, but older guns made of a bunch of Parts with Meshes in them to make them appear small may cause you an issue. With the new physics systems in place all those Parts have a Density, Mass and inertia. So when your character pulls out a gun in an animation and it weighs a lot, your poor Robloxian is going to have to deal with that.