When I pull Out My mesh 2 times really quickly from my starterpack it Flings My avatar to the ground How do I fix that?

robloxapp-20200405-2117542.wmv (1.3 MB)

1 Like

I would check to make that CanCollide is false. If that doesn’t work, Check to see if anything’s anchored then unanchor it.

1 Like

I did those steps after you sent me them, I still have the same issue :frowning:

1 Like

How large and Dense is the Part the Mesh is in? Is it one Part or many Parts?
Did you try checking the ‘Massless’ checkbox?

It’s a lot of parts and no, is that my problem?

It’s probably the Warbound Kit script you’re using, I already used it before, and the problem was the script, but I have no idea where exactly the issue is.

1 Like

Try selecting all the Parts in the gun model (every single Part) and check the Massless box.
Is the gun mostly a Mesh, or a bunch of Parts? If it was one mesh then that wouldn’t be much of an issue, but older guns made of a bunch of Parts with Meshes in them to make them appear small may cause you an issue. With the new physics systems in place all those Parts have a Density, Mass and inertia. So when your character pulls out a gun in an animation and it weighs a lot, your poor Robloxian is going to have to deal with that.

1 Like