hello, I am making a TDS game and I teleport a part that has motor3d’s of other parts but the other parts just don’t go along with the original part (the hitbox)
Welds only work with robloxs physics system
You can either
- recreate welds yourself which is a bit hard
- use setprimarypartcframe which can be a bit laggy with big parts
- use the physics system by unanchoring all parts but the one youre moving and letting the welds do the work
Given that youve already set up motor6ds I personally would think option 3 would be your best bet but whatever works
I did 2 and 3 but it teleports the parts with motor3d but when the part moves it leaves the body while the moving part stays
Did you try 2 and 3 separately or combined?
I suppose I wasnt clear enough and there could be some confusion, but I intended for the three options to be completely separate
it did not work? I’ve never encountered this before
are the other parts that are welded to the moved part Anchored?
if so, unanchor them