https://i.gyazo.com/8ec3dc206cf3b4c8f00701752aefc32a.gif
As you can see in the above gif, when I get into a car it sorts of glitches into the ground and moves away from its original position. All I am trying to do is fix this problem.
local doorSeat = requestObj.Parent.Parent:FindFirstChild(requestObj.Name)
if doorSeat then
for _,v in pairs(plr.Character:GetDescendants()) do
if v:IsA("BasePart") then
game:GetService("PhysicsService"):SetPartCollisionGroup(v,"anticollide")
end
end
doorSeat:Sit(plr.Character.Humanoid)
plr.Character.Humanoid.JumpHeight = 0
clientEvents.UpdateInteraction:FireClient(plr)
end
^ this is pretty much all the code involved