When I Trigger One Proximity Prompt, It Triggers All Of Them (SOLVED)

Found the answer online LOL

  1. What do you want to achieve?
    The Proximity Prompt To Activate The One I Triggered.

  2. What is the issue?
    When I Copy And Paste Proximity Prompt Into Another Object, It Acts Like I Activated All Of Them.

  3. What solutions have you tried so far?
    I don’t even know where to start.

Script:

local ProximityPromptService = game:GetService("ProximityPromptService")

local function onPromptTriggered(promptObject, player)

end

ProximityPromptService.PromptTriggered:Connect(onPromptTriggered)

Setting up a “PromptTriggered” event on “ProximityPromptService” fires when any prompt is triggered. To set up an event for only one prompt, try the code below.

(Script goes under ProximityPrompt)

local prompt = script.Parent

local function onTriggered()
	print("Part Triggered!")
end

prompt.Triggered:Connect(onTriggered)

Here’s a page about how to use ProximityPrompts:
developer.roblox.com/en-us/articles/proximity-prompts

4 Likes

Yeah, already found that. Thanks for your time. :smiley:

1 Like