When I try to animate/move certain parts of a model it does not work, the parts glitch around

I’m trying to animate a custom model.
Whenever I try to either animate(Moving/Rotating) a part on my model it glitches and the parts go haywire. I do not know if it is the way I’ve bound the parts, if I’m missing necessary parts, or if its something else.
I’ve binded the parts using the Custom Character Creator Plugin and added the necessary parts such as the Head, Torso, Humanoid, and HumanoidRootPart(The HumanoidRootPart is set to the PrimaryPart of the model).
Nothing is anchored, and there are unioned parts.
I have tried renaming the parts and re-binding them but it doesn’t seem t fix it.
Does anyone know what I am doing wrong?

Show us a GIF of your issue, I do not see exactly what you mean by “it glitches and the parts go haywire”?

I’m trying to upload the Video but it keeps saying something went wrong.

Here it is:

Hmm… I would check if the objects really are anchored or not, via properties tab, and if so this might be a bug report? Also make sure the Motor6D’s are connected to the right parts.

It seems like my Parts attaches to the Torso was Binded wrong, the torso should have been the base for both parts but it wasn’t.