When inserting elements or basically anything, it goes to random parts of the screen. For instance, when copying from another model and putting it into ScreenGui, it’s all over the place.
My current solution is to move it into place, but it’s very time-consuming over long periods.
(this isn’t the only place it happens, on anything it happens)
Plugin used: UIBlox.
The plugin that you were using copies THEIR buttons and paste in your game. So basically their sizes are set in scale. (probably 1,0,1,0) And as you can see there is a border AROUND the button that you’re using.
And that is just a frame. The button is inside that frame and they use scale to make it fit in perfectly. So you can change the size of the widget and it will still stay normal. But they do not convert it to offset when copying into your game. Basically what I’m trying to say is: The buttons’ scale is set to 1,0,1,0. That means when they’re inside a ScreenGui. (a UI element that covers the whole screen) They get bigger.
Okay I’ve just realized how complicated this is to read
OKAY ITS JUST SCALED UP BUTTONS OKAY? Just scale them down. That’s it.
Edit: just put those buttons in a frame that is not covering the whole screen.