I’m currently writing a script that turns into a ragdoll when it touches the hit box. But somehow the ragdoll player flies away. I know I can use platform stand, but if that happens,
The Can Collide on the arms and legs seems to go out. Even without platform stand,
Please help me not to fly!
sctipt is here
Settings.Hitbox.Touched:Connect(function(Hit)
local effect = script.Parent.Handle.RRR:Clone()
local Mod = Hit.Parent
if CanDamage == true then
while not Mod:FindFirstChild("Humanoid") and Mod.Parent ~= game do
Mod = Mod.Parent
end
local Hum = Mod:FindFirstChild("Humanoid")
local isblock = Hum:FindFirstChild("isblock")
if game.Players:findFirstChild(Hum.Parent) then
local TarPlr = game.Players:findFirstChild(Hum.Parent)
if Settings.TeamKill == false then
if isblock then
if isblock.Value == true then
local hitSFX = Instance.new("Sound",Hit.Parent.Head)
hitSFX.SoundId = "rbxassetid://131237241"
hitSFX.Volume = 2
hitSFX:Play()
Hum:TakeDamage(5)
elseif isblock.Value == false then
Hum:TakeDamage(5)
local Creator_Tag = Instance.new("ObjectValue")
Creator_Tag.Name = "creator"
Creator_Tag.Value = Plr
Creator_Tag.Parent = Hum
game:GetService('Debris'):AddItem(Creator_Tag, 2)
end
end
CanDamage = false
if Hum.Health == Hum.MaxHealth then
else
if isblock.Value == false then
Hum:TakeDamage(5)
for _, v in pairs(Hit.Parent:GetDescendants()) do
if v:IsA("Motor6D") then
local a0, a1 = Instance.new("Attachment"), Instance.new("Attachment")
a0.CFrame = v.C0
a1.CFrame = v.C1
a0.Parent = v.Part0
a1.Parent = v.Part1
local b = Instance.new("BallSocketConstraint")
b.Attachment0 = a0
b.Attachment1 = a1
b.Parent = v.Part0
v.Enabled = false
end
end
local Creator_Tag = Instance.new("ObjectValue")
Creator_Tag.Name = "creator"
Creator_Tag.Value = Plr
Creator_Tag.Parent = Hum
game:GetService('Debris'):AddItem(Creator_Tag, 2)
effect.Parent = Hit.Parent.Head
effect['Barrage [A]']:Emit(3)
effect.Dots:Emit(1)
effect["Lines [1]"]:Emit(3)
effect["Lines [2]"]:Emit(3)
local hitSFX = Instance.new("Sound",Hit.Parent.Head)
hitSFX.SoundId = "rbxassetid://566593606"
hitSFX.Volume = 2
hitSFX:Play()
wait(0.4)
effect:Destroy()
wait(1)
for _,v in pairs(Hit.Parent:GetDescendants()) do --unragdoll
if v:IsA('Motor6D') then
v.Enabled = true
end
if v.Name == 'BallSocketConstraint' then
v:Destroy()
end
if v.Name == 'Attachment' then
v:Destroy()
end
end
end
end
elseif Settings.TeamKill == true or TarPlr.Neutral == true then
CanDamage = false
if Hum.Health == Hum.MaxHealth then
else
Hum:TakeDamage(5)
for _, v in pairs(Hit.Parent:GetDescendants()) do
if v:IsA("Motor6D") then
local a0, a1 = Instance.new("Attachment"), Instance.new("Attachment")
a0.CFrame = v.C0
a1.CFrame = v.C1
a0.Parent = v.Part0
a1.Parent = v.Part1
local b = Instance.new("BallSocketConstraint")
b.Attachment0 = a0
b.Attachment1 = a1
b.Parent = v.Part0
v.Enabled = false
end
end
local Creator_Tag = Instance.new("ObjectValue")
Creator_Tag.Name = "creator"
Creator_Tag.Value = Plr
Creator_Tag.Parent = Hum
game:GetService('Debris'):AddItem(Creator_Tag, 2)
effect.Parent = Hit.Parent.Head
effect['Barrage [A]']:Emit(3)
effect.Dots:Emit(1)
effect["Lines [1]"]:Emit(3)
effect["Lines [2]"]:Emit(3)
local hitSFX = Instance.new("Sound",Hit.Parent.Head)
hitSFX.SoundId = "rbxassetid://566593606"
hitSFX.Volume = 2
hitSFX:Play()
wait(0.4)
effect:Destroy()
wait(1)
for _,v in pairs(Hit.Parent:GetDescendants()) do --unragdoll
if v:IsA('Motor6D') then
v.Enabled = true
end
if v.Name == 'BallSocketConstraint' then
v:Destroy()
end
if v.Name == 'Attachment' then
v:Destroy()
end
end
end
end
else
if Settings.KillNPCs == true then
Hum:TakeDamage(5)
CanDamage = false
if Hum.Health == Hum.MaxHealth then
else
for _, v in pairs(Hit.Parent:GetDescendants()) do
if v:IsA("Motor6D") then
local a0, a1 = Instance.new("Attachment"), Instance.new("Attachment")
a0.CFrame = v.C0
a1.CFrame = v.C1
a0.Parent = v.Part0
a1.Parent = v.Part1
local b = Instance.new("BallSocketConstraint")
b.Attachment0 = a0
b.Attachment1 = a1
b.Parent = v.Part0
v.Enabled = false
end
end
local Creator_Tag = Instance.new("ObjectValue")
Creator_Tag.Name = "creator"
Creator_Tag.Value = Plr
Creator_Tag.Parent = Hum
game:GetService('Debris'):AddItem(Creator_Tag, 2)
effect.Parent = Hit.Parent.Head
effect['Barrage [A]']:Emit(3)
effect.Dots:Emit(1)
effect["Lines [1]"]:Emit(3)
effect["Lines [2]"]:Emit(3)
local hitSFX = Instance.new("Sound",Hit.Parent.Head)
hitSFX.SoundId = "rbxassetid://566593606"
hitSFX.Volume = 2
hitSFX:Play()
wait(0.4)
effect:Destroy()
wait(1)
for _,v in pairs(Hit.Parent:GetDescendants()) do --unragdoll
if v:IsA('Motor6D') then
v.Enabled = true
end
if v.Name == 'BallSocketConstraint' then
v:Destroy()
end
if v.Name == 'Attachment' then
v:Destroy()
end
end
end
else
return
end
end
end
end)
and… video is this
robloxapp-20220806-1251504.wmv (1.9 MB)