When making a M1 combo for a weapon, is it better to make several individual animations or just one full animation?

For simplicity’s sake here, say I wanted to make a 5-part M1 Combo.

Afaik, there’s two ways to animate a M1 combo: making five seperate animations and coding them to play sequentially whenever the user clicks a certain number of times, and making one animation and stopping whenever the user dosen’t click fast enough.

Both would technically work, I mean, but in terms of simplicity to program and lack of visual oddity, as well as not being difficult to perform (like not requiring frame perfect clicks to trigger a full M1 combo), which one is better to do?

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5 anims is easier from a scripting perspective and also reduces risk of server/client lag showing more of the animation than intended, making it look like a user swung twice when they didn’t.
1 anim is easier from an animation perspective.

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I’ve always been doing multi-animations, but I made the post because I was wondering what replacing them with 1 animation would do.

Thanks however, that’s some good insight. I might as well stick to multi.

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