When requiring a certain module script it returns Requested module experienced an error while loading? The script doesn’t look to have any errors…
--[[
COPYRIGHT [2022] -> [2023] MCX League Studios. ALL RIGHTS RESERVED
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___ ___ _____ __ __
| \/ |/ __ \\ \ / /
| . . || / \/ \ V /
| |\/| || | / \
| | | || \__/\/ /^\ \
\_| |_/______/\___ \/_____ _ _ _____
| | | ___| / _ \ | __ \| | | || ___|
| | | |__ / /_\ \| | \/| | | || |__
| | | __| | _ || | __ | | | || __|
| |____| |___ | | | || |_\ \| |_| || |___
\_____/\____/ \_| |_/ \____/ \___/ \____/
]]--
local _L = {}
-- Return every relevent servece in the game
_L.AdService = game:GetService("AdService");
_L.AnalyticsService = game:GetService("AnalyticsService");
_L.AssetService = game:GetService("AssetService");
_L.BadgeService = game:GetService("BadgeService");
_L.Chat = game:GetService("Chat");
_L.CollectionService = game:GetService("CollectionService");
_L.ContextActionService = game:GetService("ContextActionService");
_L.ContentProvider = game:GetService("ContentProvider");
_L.ContextActionService = game:GetService("ContextActionService");
_L.Debris = game:GetService("Debris");
_L.ExpectedOutput = game:GetService("ExpectedOutput");
_L.GamePassService = game:GetService("GamePassService");
_L.GroupService = game:GetService("GroupService");
_L.HttpService = game:GetService("HttpService");
_L.Inspector = game:GetService("Inspector");
_L.InsertService = game:GetService("InsertService");
_L.KeyValueStorage = game:GetService("KeyValueStorage");
_L.LocalizationService = game:GetService("LocalizationService");
_L.LogService = game:GetService("LogService");
_L.MarketplaceService = game:GetService("MarketplaceService");
_L.MessageService = game:GetService("MessageService");
_L.Packages = game:GetService("Packages");
_L.PathfindingService = game:GetService("PathfindingService");
_L.PhysicsService = game:GetService("PhysicsService");
_L.Players = game:GetService("Players");
_L.PluginGuiService = game:GetService("PluginGuiService");
_L.PluginManager = game:GetService("PluginManager");
_L.PointData = game:GetService("PointData");
_L.PolicyService = game:GetService("PolicyService");
_L.ProfileService = game:GetService("ProfileService");
_L.ReplicatedFirst = game:GetService("ReplicatedFirst");
_L.ReplicatedStorage = game:GetService("ReplicatedStorage");
_L.ReplicationService = game:GetService("ReplicationService");
_L.RunService = game:GetService("RunService");
_L.Selection = game:GetService("Selection");
_L.ServerScriptService = game:GetService("ServerScriptService");
_L.ServerStorage = game:GetService("ServerStorage");
_L.ServerSoundService = game:GetService("ServerSoundService");
_L.ServiceIndex = game:GetService("ServiceIndex");
_L.Settings = game:GetService("Settings");
_L.SoundService = game:GetService("SoundService");
_L.StarterGui = game:GetService("StarterGui");
_L.StarterPack = game:GetService("StarterPack");
_L.StarterPlayer = game:GetService("StarterPlayer");
_L.TeleportService = game:GetService("TeleportService");
_L.Terrain = game:GetService("Terrain");
_L.TextService = game:GetService("TextService");
_L.TweenService = game:GetService("TweenService");
_L.UserInputService = game:GetService("UserInputService");
_L.VehicleService = game:GetService("VehicleService");
_L.Workspace = game:GetService("Workspace");
_L.Framework = script.Parent
-- Internal Framework variables Client Side
-- Becouse the game was coded before the framework was implemented, "Modules" is not in the framework system
_L.UIAnimationService = require(_L.ReplicatedStorage.Modules.UI.UIAnimationConntroller);
_L.AudioService = require(game.ReplicatedStorage.Framework["1 | Client"]["1 | Audio"]);
_L.GuiService = require(game.ReplicatedStorage.Framework["1 | Client"]["1 | Gui"]);
_L.InfoService = require(game.ReplicatedStorage.Framework["1 | Client"]["1 | Info"]);
_L.GameplayService = require(game.ReplicatedStorage.Framework["1 | Client"]["1 | Gameplay"])
return _L