as you can see in the video when the screen was bigger when i resize the gui it goes lower then my mouse heres the code and when its smaller it jumps over it
wait(1)
local App = script.Parent
local Window = App.Window
local Over = App.Overlay
local vp = game.Workspace.Camera.ViewportSize
print(vp)
Window.Drag.MouseButton1Down:connect(function()
Over.Visible = true
local Move = Over.MouseMoved:connect(function(X,Y)
local x = X-Window.AbsolutePosition.X-(Window.Drag.Size.X.Offset/2)+10
local y = math.floor(((Y-(Window.Drag.Size.Y.Offset/2))/20)-14.2)*20
if x < 400 then x = 400 end
if y < 100 then y = 100 end
Window.Size = UDim2.new(0,x,0,y)
end)
local Up
local Leave
Up = Over.MouseButton1Up:connect(function()
Move:disconnect()
Up:disconnect()
Leave:disconnect()
Over.Visible = false
end)
Leave = Over.MouseLeave:connect(function()
Move:disconnect()
Up:disconnect()
Leave:disconnect()
Over.Visible = false
end)
end)
this part of the code
local x = X-Window.AbsolutePosition.X-(Window.Drag.Size.X.Offset/2)+10
local y = math.floor(((Y-(Window.Drag.Size.Y.Offset/2))/20)-14.2)*20
the +10 at the end of local x is the offset to fit nice with dragging the resize button
same as the -14.2 is there a way to change these depending on the resolution of the screen
the -14.2 is made for 1957, 997
so when you go higher then that resolution it drops down under the mouse
and if you go higher then that resolution it will jump over the mouse