Hello, I’ve been trying to fix this issue where when the player dies, the spectating thing switches to the next person, or preferably keeps spectating the person who died. Right now, when the person you’re spectating dies, the camera position gets stuck in the position they’ve died at.
Spectating Script:
local bar = script.Parent.Bar
local title = bar.Title
local prev = bar.Previous
local nex = bar.Next
local button = script.Parent.Button
function get()
for _,v in pairs(game.Players:GetPlayers())do
if v.Name == title.Text then
return(_)
end
end
end
local debounce = false
button.MouseButton1Click:connect(function()
if debounce == false then debounce = true
bar:TweenPosition(UDim2.new(.5,-100,0.88,-50),"In","Linear",1,true)
pcall(function()
title.Text = game.Players:GetPlayerFromCharacter(cam.CameraSubject.Parent).Name
end)
elseif debounce == true then debounce = false
pcall(function() cam.CameraSubject = game.Players.LocalPlayer.Character.Humanoid end)
bar:TweenPosition(UDim2.new(-1,-100,0.88,-50),"In","Linear",1,true)
end
end)
prev.MouseButton1Click:connect(function()
wait(.1)
local players = game.Players:GetPlayers()
local num = get()
if not pcall(function()
cam.CameraSubject = players[num-1].Character.Humanoid
end) then
cam.CameraSubject = players[#players].Character.Humanoid
end
pcall(function()
title.Text = game.Players:GetPlayerFromCharacter(cam.CameraSubject.Parent).Name
end)
end)
nex.MouseButton1Click:connect(function()
wait(.1)
local players = game.Players:GetPlayers()
local num = get()
if not pcall(function()
cam.CameraSubject = players[num+1].Character.Humanoid
end) then
cam.CameraSubject = players[1].Character.Humanoid
end
pcall(function()
title.Text = game.Players:GetPlayerFromCharacter(cam.CameraSubject.Parent).Name
end)
end)