When the animation plays a particle apears

here is the code

local tool = script.Parent
    local anim = Instance.new("Animation")
    anim.AnimationId = "http://www.roblox.com/asset/?id=6000089127"
    local track
    tool.Activated:Connect(function()
    	track = script.Parent.Parent.Humanoid:LoadAnimation(anim)
    	track.Priority = Enum.AnimationPriority.Action
    	track.Looped = false
    	track:Play()
    end)
    tool.Unequipped:Connect(function()
    	if track then
    		track:Stop()
    	end
end)

so when you equip the tool and you click an animation plays and i like it but i want when the animation plays the ParticleEmitter gets enabled. Ive tried to do a lot of things but nothing works can someone help me also did i used the right category

This is the wrong category. Change this category to Scripting-Support before your topic gets flagged.

1 Like

Just clone the particle from rep storage to the players body or something.

1 Like

You can use ParticleEmitter:Emit(int), but if you want it continous, use the Enabled property on particles instead.

Now if you want the particle in the player, just clone it into the character’s torso/any limb

1 Like

If you’re asking how to play the particle effect at a specific moment during the animation, read this

1 Like