So I’ve been trying to get this script to work and no matter what, when the event fires I see the printed checks and everything, but I’ve added some on the server for when it receives it, but it NEVER DOES, the event exists, the folders exist, I just don’t get it!
My goal is to successfully get a value into its designated folder.
The server script itself is running and not being deleted, the remote event when fired isnt recieved by the server, I’ve even tried moving the server script to workspace and that didnt work either
Itd help if you bothered to show us the way you’re firing the server and also how the server is listening. It would also help your self if you just used print debugging which is the art of putting a print/warn anywhere and looking at the logs to see if it reaching and executing that print.
I clearly displayed how the client fires the event, and how the server listens for it, so i dont get what you mean by that…
Also if you look at my rant, and my images, you’d see I’ve already put print messages/warns and said that they dont display when the remote event is fired, because the server event doesnt recieve it.
Are you sure they’re both using the same exact remote? Are you sure you’re firing the server?
To me sounds like a weird issue. I recommend using ByteNet Max it makes networking faster, smaller packet sizes and also can be easier (depending on the person) when making new ways for the server and client to communicate.
Weird. I would just learn bytenet max anyway. It does help if you understand what the difference in bytes for each types like int32, int16 etc. To sum it up they’re the max amount of bytes that number can hold so it can only hold up to an 16 byte integer which is smaller than int32.
The higher the number, the larger the data and therefore the bigger the packet. Where possible it helps trying to reduce this but if not do not worry as they will still be as good as before.
Okay, I’ll try to get the gist of it, but while im at it do you think you could provide an example on how i’d use it? (such as setting up the module, it doesnt seem clear on the original post.)
Out of curiosity is it an remote event or a remote function.
I agree with @thatguybarny1324 there is not enough information, I could get this to work on an empty baseplate, so you should probably send a repo file and try it out yourself just the code not the UI stuff.
I can only suspect you have some sort of script interfering with this perhaps cloning or destroying.
If you click on the page, there is a tutorial on his GitHub published You could have just clicked the link in the first place to find this. I am pretty sure its just in your face once you click it anyway lol
UPDATE: I’ve figured out why and it had nothing to do with any of this
The reason why it wasnt working was a typo on SelectedCharacterType, as on client it says Killer,Survivor,Emotes meanwhile on SERVER it says Killers,Survivors,Emotes