When I’m playing Jailbreak, there are plenty of fast cars and because of this, it seems like stuff isn’t loading in on time. This hasn’t happened before, and only ever happened after the culling update for terrain.
Specs:
GPU: Asrock Challenger 6600
CPU: AMD Ryzen 9900x
SSD: Old 1tb from my dads laptop
PSU: NZXT C850 Gold
CASE: Hyte Y60
MOBO: ROG Strix X870-A Gaming WiFi
COOLING: Cooler Master Hyper 212 Halo White
RAM: G.Skill Trident Z5 Royal Neo (DDR5 6000, 32GB)
Video below.
Expected behavior
Terrain should be loaded, or we should have an FFLAG or option to disable the feature.
Thanks for reporting this. We know it’s frustrating when things don’t load fast enough, especially with those speedy cars.
What you’re seeing isn’t a bug in the traditional sense, but a known architectural limitation with how our terrain currently streams data. Basically, it’s struggling to keep up with super-fast movement.
The good news is we’re actively working on a complete overhaul of our terrain system. This major update will address these issues, though it’ll take some time to implement.
Your feedback is really helpful and aligns with the big improvements we’re already building. Thanks for your patience while we work on these foundational changes!