You can write your topic however you want, but you need to answer these questions:
What do you want to achieve?
I’m trying to make a GUI which will create teams and check if a new team was created to add a button to do stuff with.
What is the issue?
The team color is identifying as false when there is another team with the same team color and will continue making teams which I do not want. The code:
local ExistingTeam for _,Team in pairs(game.Teams:GetTeams()) do print(BrickColor.new(coloursInput)) print(Team.TeamColor == BrickColor.new(coloursInput)) if Team.TeamColor == BrickColor.new(coloursInput) then ExistingTeam = Team end if ExistingTeam then return end local NewTeam = Instance.new("Team") NewTeam.TeamColor = BrickColor.new(coloursInput) NewTeam.AutoAssignable = false NewTeam.Name = teamInput NewTeam.Parent = game.Teams break end
What solutions have you tried so far?
I have looked at countless devforum threads; however I can’t find one related to the issue I have at all(I’m hoping its not me being stupid)