Here’s the code
local green = (script.Parent.Color == Color3.new(0.607843, 1, 0.490196))
local red = (script.Parent.Color == Color3.new (1, 0.341176, 0.341176))
local ClickDetector = game.Workspace.Button.ClickDetector
function onMouseClick()
wait(0.1)
local RandomNumber = math.random(1,2)
if RandomNumber == 1 then
function green ()
end
end
if RandomNumber == 2 then
function red ()
end
end
end
ClickDetector.MouseClick:connect (onMouseClick())
Why isn’t the code working?
The code wouldn’t work because a few things,
When you were connecting the function to the button, you were calling it because you put the ()
Your functions for chnaging the color is empty so it wouldn’t work even if you did that fixt
Put t he green and red colors in variables and just reference those instead
local green = Color3.new(0.607843, 1, 0.490196)
local red = Color3.new(1, 0.341176, 0.341176)
local ClickDetector = game.Workspace.Button.ClickDetector
function onMouseClick()
wait(0.1)
local RandomNumber = math.random(1,2)
if RandomNumber == 1 then
ClickDetector.Parent.Color = green
else
ClickDetector.Parent.Color = red
end
end
ClickDetector.MouseClick:Connect(onMouseClick)
Is how you’d do it, when button is pressed, activate that function, get a random number, and if the number is 1, change the color to green, else red
You alternative for the color changing you can do ClickDetector.Parent.Color = RandomNumber == 1 and green or red
instead of that if statement
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That’s more easier to read, and more simpler. Can’t believe I didn’t think of that… Anyways it works, thank you so much!
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Anytime! If you have anymore issues don’t be afraid to make another post!