Where is the best place to store ALL of my game's in-game settings?

So I started to make my new project and decided to develop a good habit of saving all the settings in one place and leaving comments too. But when I went looking for information on where best to store the settings of my entire game, I didn’t find it. So here’s my question, where to store it all, in a folder or where? I’ll say right away that I have a bunch of settings, for example, how hard the enemy hits the player, or how much time the player has in the game, and so on. In general, a bunch of IntValue, String, Bool, and so on.

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If the server and client require some of them put it in replicated storage, also I recommend storing them in a module script so you don’t have to index a bunch of instances.

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