Where to handle events in modular organization

I was trying to make modular* organization in my game but then i ended up in point where i dont where to handle remotes (and other) events. I have an idea (create module which will handle all remotes/bindables or whatever) but i dont think it would be easy to navigate there. on the other hand i can make separate event handlers, but in this case there would be too many module’s in explorer

  • there are two “loaders”: server and client
    server loads once player joined, client once player respawned

can anyone help

Can you show your current module structure? Can you also explain more in depth about what you are trying to achieve?