I was trying to make modular* organization in my game but then i ended up in point where i dont where to handle remotes (and other) events. I have an idea (create module which will handle all remotes/bindables or whatever) but i dont think it would be easy to navigate there. on the other hand i can make separate event handlers, but in this case there would be too many module’s in explorer
- there are two “loaders”: server and client
server loads once player joined, client once player respawned
can anyone help