I want to make a GUI dialogue where you walk up to a person and he starts talking. I’ve tried looking for an answer, but I haven’t found any. My best guess is the “script.Parent.Touched” function. Can any of you brilliant programmers help me?
Sincerely,
ParkCityUSA
Looks like you’re using a part to detect when a player walks up, so yes, the Touched event is what you’re looking for.
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Would the code be this?
script.Parent.Touched: connect(function(hit)
script.Parent.Touched:Connect(function(hit)
-- code here
end)
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I just wondered; would the hit function take damage away? I want to activate a GUI.
no, unless you code it to do that
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Ok, thank you! Have a good day!
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