Which game idea would be better for Retention

1. Build Up
Players work together to build the tallest tower possible. Each player can place blocks, and teamwork is key to making the tower stable and tall. Maybe there are physics involved, or limited time to place pieces before the structure collapses. Could have leaderboards for tallest towers, and maybe different tools or block types.

2. Push em
A chaotic, silly game where players can push each other around in an open arena. Think ragdoll physics, random power-ups, moving platforms, and lots of bumping into each other. Last one standing or just pure chaos mode — either way, it’s meant to be funny and unpredictable.

Would appreciate it if you could choose!

i think build up, i would play that

Build up is what I would play but I can see a younger audience wanting to play the push game 100% the build game just takes to much brain power for them and it might be too complex.

If I do the build game literally it will just be there’s a block Infront of the player and the player has to click to make it spawn. The player already sees where the block is going to be placed so I don’t see it being that complex

Both ideas sound fun to me so I would say combine 'em. Maybe two/three/four team build up, and try to push other teams off their tower? Or tower builders VS pushers?

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I mean yeah I forgot Build A Boat For Treasure exists, so I guess it just depends what the functionality is.

This is a cool idea I like this

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