This is more of a community opinion-based question. The point of this question is to see which is better to use in a game, however I will use this data for a rpg. Open World, Semi-Open World/Linear. Analyzing the majority, could help me make a desision.
A quick definition for anyone who doesn’t know what I’m talking about.
Open world games are…well…open world. The player can explore miles on end with tons of terrain to cover. Examples of this can be found in games like Anomic, The Wild West, Jailbreak, and etc.
A straight path for games to take, Their are no side-quest, just one focus. Their is usually one direction. Games that are simular to this are Anxiety, Nightmare in the Sewer, Tower of Hell, and etc.
A mix between Open World and a Linear relationship in games. such as Vesteria, BubbleGum Simulator, and etc.
- Open World
- Linear Game
- Semi-Open World/Linear