I’m hoping to reduce lag in a game with lots of parts. I hope I can describe what I want here enough to not have to provide pictures.
I have 3 parts in the same line. The two on the outside are taller, whereas the one in the middle is shorter. they create a sort of door frame shape. Would it be less laggy to make one part and negate a door shape into it, or to use the three parts?
I actually had this argument with a friend. I argued that unions where better but he proved me wrong after he showed me 2 blocks. 1st picture had the 2 block, not unioned or anything. 2nd picture had the same 2 block but this time unioned together. The union had 1-3 more tris then the separate parts.
Also union tend too corrupt easily. And if they corrupt you better have a OG backup, because if you don’t the union is gone. What happens is the part “exists” in the property tab but not in the 3d landscape.
tldr: only use unions if necessary. If you want to cut down lag, make it mesh since they ultimately have the lowest tris.
Nice reply! Better than mine is every way. I really think Roblox needs to fix the unions corrupting issue. I’m not sure if that’s out of their control or not.
Yeah, considering the fact that when it happened to me, I was losing my mind trying to figure out what happened, and how to fix it. I was working on an airport at that time and the union that was corrupted was the runway, which as basic as it was, had a lot of time and effort in it haha.