So, recently I stumbled across this game called Dynamic Foliage Demonstration and I would really like to make a system like this, which unloads and loads the foliage around the player in a circle, for my game. The problem is that I don’t really know what could be the best and most efficient way to do this.
Check the distance between the player & the foliage, if the distance is too small you can either hide the foliage with .Transparency = 1 or completely destroy it using the :Destroy() function, or parent it to Debris. There are many, likely equally efficient ways to achieve this task.
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