Which method is better for first person weapon animations?

Usually when I see people make first person weapon animations it is made through CFrame interpolation. How well can you make first person animations using the Animation Editor? Which is better and more robust in your experience?

For viewmodel swaying, definitely CFrame interpolation is superior. However, you could make a reasonably solid default animation for walking, idling, reloading and shooting. Most programmers do tend to use interpolation though due to no need for creating separate animations when walking, as well as swaying motions when moving the camera around.

In the end, it is your choice of which approach you want to take. For someone who does not know much about interpolation, it is recommended to stick with creating animations.

1 Like