You can write your topic however you want, but you need to answer these questions:
-
What do you want to achieve? Keep it simple and clear!
A smooth painting system inside of GUI -
What is the issue? Include screenshots / videos if possible!
Whenever I move my mouse to fast it doesn’t place smoothly:
https://gyazo.com/729d2248682710049178d3c660d83f46 -
What solutions have you tried so far? Did you look for solutions on the Developer Hub?
Well that’s the issue! I am not sure which would be better. Currently, I detect when the user mouse1goes down and sets isPressed to true and if it gets let go then false and I detect for when the user’s mouse moves (and yes in the future I will make it so when the user first starts to click it will place without needing to move your mouse). Here is what I have currently.
InputService.InputChanged:Connect(function(input, engine_processed)
if engine_processed then
return
end
if input.UserInputType == Enum.UserInputType.MouseMovement then
print("Mouse movement!")
if isPressed == true then
print("Is being pressed.")
local x = mouse.X
local y = mouse.Y
-- TEST 2 WITH UI CORNERS --
local image = Instance.new("Frame")
image.Size = UDim2.new(0, 10, 0, 10)
image.Parent = UI
local UICorner = Instance.new("UICorner")
UICorner.CornerRadius = UDim.new(1, 0)
UICorner.Parent = image
image.Position = UDim2.new(0, x - UI.AbsolutePosition.X, 0, y - UI.AbsolutePosition.Y)
end
end
end)
but, what about if I instead do all this when the user is holding down the mouse button and just check if there is a frame that is the same color there already? Using mouse.Button1Down?
I hope this made sense, thanks in advance, have a nice day/night c: