mom0367
(mom0367)
September 4, 2022, 8:56pm
1
So I have a game that involves the player climbing up a tower, and it will keep track of how far the player climbs up said tower.
Which makes me want to know, which would be a better way of tracking progress:
Having triggers on every floor that increases the players score the first time they pass them
or
Having a script that checks the players Y axis and changes their score based on how high they are (some basic division and such).
1 Like
FurukanDev
(TheFurukanDev)
September 4, 2022, 9:02pm
2
the second + the first will be better, use the second one and use the first one to prevent exploiters, if the player jumped from first checkpoint to third checkpoint means that he did not take the second checkpoint, this means he is an exploiter.
1 Like
mom0367
(mom0367)
September 4, 2022, 9:26pm
3
Didn’t think about that, didn’t have anti-exploit in mind but it couldn’t hurt.
Not marking answer since it technically didn’t answer that question but definitely taking that into account, thanks.
FurukanDev
(TheFurukanDev)
September 4, 2022, 9:30pm
4
like i said in my amswer the second onenis better, and that is what you asked for.