Which one is better for server performance?

I’m making an interaction where when you touch an object, it immediately transforms you into a zombie, which one would be better to accomplish a longer-lasting server (lag-wise) ?

  1. Deletes the player’s character and replicating it with pathfinding

  2. (I’ve seen this before but I can’t figure out how to achieve it) The moment the player touches the object, they immediately lose control of the character and respawns, while the said character is then inserted with pathfinding

I suppose this would help immersion and server performance both well. Try both of them out and post the results here.