Which StarterCharacter should I use?

Hello developers! Not sure if this is the right category, tell me if it is.

I am trying to solve a debate with the other dev I am working with over which StarterCharacter we should use for our game “Cubed”. The point of the game is to defeat bosses, with a style similar to Cuphead. Apparently it is meant to have a “doodly” kind of theme.

Option 1: Cardboard Cube

This one I made, have already animated, and tested as StarterChar.

Option 2: Cuber

This one is what my fellow dev made.

Which one guys?

  • Cardboard Box
  • Cuber
0 voters

You should add a poll like this

  • Option 1
  • Option 2
0 voters

Anyway 100% cardboard cube
Also if you want feedback on your character i feel like you could make the head look more like a cardboard box (like have a lid and maybe tape on the top)

1 Like

Visually (according to the design you want), I would say option 1 is better but the actual character structure of option 2 seems better.

But if it’s possible to maybe combine option 1’s design with option 2’s style, that would be great. Otherwise I think 1.

(Mb for the other dude, I accidentally replied to you instead of the OP)

1 Like

Update (didnt wanna put in the post):

This design is a result of trying to mesh together our 2 ideas (my fellow developer suggested i add some color to it)

5 Likes

This cube character looks well :heart_on_fire:

however it is better to add two cubes as Twens (with having similar appreance but different appreances) since you mention of game “Cuphead”

also i think adding Dynamically Experrisoning Face (DEF) or real time version of it (DEF-RT) for those cubes (this make them have doodly styled faces)

however this requires scripting which i suppose

system logic:

you get hurt, you get hurted face
you get low, you get lowed face

or what you get, is what you get face to show (table)

Thanks for the suggestions! Scripting something where your health changes your face would (in theory) be relatively easy to do. Although, I am confused on what you mean by Dynamically Expressioning Face and a real time version of it.