Which velocity type to use for dashing

I’m making a dash system but im unsure which velocity body I should be using, I tried BodyVelocity but it keeps the player in air if he dashes mid air, I’m not sure what else I could use any ideas?



Maybe this?

1 Like

Use lookVector, It is the most efficient way; When player presses the key, humanoidrootpart Cframe lookvector is to be 150 or 250

player.HumanoidRootPart.CFrame.lookVector * 100