Which way is more optimized if i want to make a statue?

So im making a cutscene rn where there’s a couple of rig used at a fixed idle pose. No movement or animation at all it’s just stay there like a statue.

The issue is I’m curious, is it better if i leave all the limbs anchored without any welds/motor6d, or the otherwise i should use motor6d and welds??.

1 Like

If you never plan on animating said statue, it would be easier on performance and potentially less buggy to just anchor the entire model and remove the welds. You could also just disable the welds after anchoring incase you wish to change the pose in the future.

1 Like

Oh wow, this thread sparked an idea in my mind. If I want to make a statue using a rig for a playermodel, and I pose it in the animator, is it possible to somehow “export” the pose to the model’s default object positions and then remove the joints/welds from the rig so it’s just an object.
For example:

1 Like

it’s possible, you need to get Keyframe info, and manually set values with script.

1 Like

Absolutely! A very easy way i do it is with this plugin.

You click on the character model you want to save the pose from, and click the button in the plugin menu that says “Save pose model”.

Then, open up the animation in any animator, and click the “save model pose” button to save the current pose. It will create a seperate model for the saved pose.

1 Like

This topic was automatically closed 14 days after the last reply. New replies are no longer allowed.