Hello, so my head is able to clip trough this wall, I don’t know why.
The can collide is on*, i’ve tried bringing it down a bit but still able to walk my head through.
Hello, so my head is able to clip trough this wall, I don’t know why.
The can collide is on*, i’ve tried bringing it down a bit but still able to walk my head through.
CanCollide being off means that it has no collisions and that you can walk straight through it. Turn cancollide on so that collisions are on for it.
Oh my bad, I meant to put its ON.
Oh, that’s weird then, are there any scripts that might change your collisions?
There is only one my friend made, but it’s just ‘print(“Hello world”)’
Yea, I just tested what you did right now and I don’t know why but the same thing happens for me.
head collision is pretty wonky
I’ll try moving it all the way down to the shoulder. (doesn’t work)
I just realized that head collision was automatically turned off.
Is there anyway of turning it on?
You can probably put a script to change Player.Character.Head.CanCollide = True
I’ll try to make a script for you right now.
I got it for you, just insert a script into StarterCharacterScripts which is in StarterPlayer and paste this in.
local head = script.Parent:WaitForChild('Head'):Clone()
head:ClearAllChildren()
head.Transparency = 1
head.CanCollide = true
head.Parent = script.Parent.Head
local weld = Instance.new('Weld')
weld.Part0 = head
weld.Part1 = head.Parent
weld.Parent = head
Image to explain where to put it: