if player.Character:FindFirstChild("Arrow") then
local arrow = player.Character:FindFirstChild("Arrow")
local errorParts = arrow:FindFirstChild("ErrorParts"):GetChildren()
local TweenService = game:GetService("TweenService")
local tween = TweenService:Create(errorParts, TweenInfo.new(1), {Transparency = 1})
tween:Play()
end
if player.Chartacter:FindFirstChild("Arrow") then
local arrow = player.Character:FindFirstChild("Arrow")
local errorParts = arrow:FindFirstChild("ErrorParts"):GetChildren()
for i = 1, #errorParts do
local TweenService = game:GetService("TweenService")
local currentErrorPart = errorParts[i]
local tween = TweenService:Create(currentErrorPart, TweenInfo.new(1), {Transparency = 1})
tween:Play()
end
end