for i, v in workspace.Facade:GetDescendants() do
if v:IsA("BasePart") then
local agiub = v.Position.Z
v.Position = Vector3.new(math.round(v.Position.X*1000)/1000 , math.round(v.Position.Y*1000)/1000 , math.round(v.Position.Z*1000)/1000)
print(v, v.Position.Z, agiub)
end
end
The reason I’m concerned is because I see the tiniest of cracks in between my parts
or they might be overlapping and there’s a tiny bit of z fighting
either way the border in between the parts are quite visible where the positions aren’t perfect.
thanks for the input though!