Why are animations so unreliable and weird?

I’ve tried to make some hammer animation that looks normal in an animation editor but looks hella weird ingame. How do I fix this?

Lmk if you have a fix. It’s just annoying to have to go through this every time :frowning:

This seems to be 3 things: Either the model has physics turned on, or the Welds are set up wrong, or the animation interpolation in the script is weird (start/stop timing). If your animation is continuous, just let the animation run, create the repeat frames and let it loop, so you only run it once.

1 Like

i fixed by changing animation weight

This topic was automatically closed 14 days after the last reply. New replies are no longer allowed.