Why are imagelabel GUI's displaced when play-testing?


So I was working on an ammo system like the one found in a lot of Da Hood-type games, with the image label bullets, but when I was play testing the game some of the bullets were offset. I currently haven’t added any scripts to them, so nothing is supposed to effect them

bullets in studio
Screen Shot 2022-03-07 at 5.44.18 PM

bullets when testing
Screen Shot 2022-03-07 at 5.44.51 PM

I’m confused why this is happening, and will this show up in-game when I release it or no?

Try anchor point on (0.5, 0.5), also try scale size, hoep this will help