Why are keys returning true for GameProcessedEvent

return function(input, GPE)
	print(input.KeyCode, GPE)
	if GPE then return end
	print(1)
end

Output
Enum.KeyCode.W true

Enum.KeyCode.D true

Enum.KeyCode.W true (x22)

I’m confused as to why this is happening, as my character has movement disabled and aren’t typing in the chat. There’s no documentation that shows what keys actually fire ‘GameProcessedEvent’

They only return when I go into dialogue, so I’m unsure what I’m doing that causes the keys to become a true GPE

Can I see the full code? (30char)

TextBoxFocused is another arg you can check for before passing along the code :wink: