return function(input, GPE)
print(input.KeyCode, GPE)
if GPE then return end
print(1)
end
Output
Enum.KeyCode.W true
Enum.KeyCode.W true (x22)
I’m confused as to why this is happening, as my character has movement disabled and aren’t typing in the chat. There’s no documentation that shows what keys actually fire ‘GameProcessedEvent’
They only return when I go into dialogue, so I’m unsure what I’m doing that causes the keys to become a true GPE