Why are Mobile user leaving my game early on?

So I have been working on a game called Return to Sender which is a story horror game. I added funneling to my game to see where player progress to in the game. I has recently sponsored the game and have been looking at the statistics and have realised that a lot of mobile players are leaving very early on in my game. I have tried the game on mobile and don’t see any issues. Here are the funneling screenshots for mobile and computer players and a link to the game: Return to Sender 📦 [HORROR] - Roblox


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Probably because most players playing on mobile are kids. They dont like trying something new, and probably have low end devices.

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yep I thought maybe it would be low end devices so I have tried to get rid of any unnecessary parts, hopefully that works, because my avarage session time is getting dragged down by mobile players.

I configured my experience recently to target Desktop, Tablet and Console but turned Mobile off entirely.

For the above stated reasons … I think the people trying to play a game on mobile are in fact kids, possibly riding in a car, or on their parents phone in a restaurant, etc, and they’re just not going to stay in game.

The other thing is I believe my experience is top-heavy asset-wise, (to the extent it will make a newer iPhone overheat after a few minutes), and very likely eats a lot of cellular data. It’s really not geared for mobile.

If you want to target mobile, I think your game design has to be a very light-weight concept in all regards.

I’d go for low triangle count, avoid hi-resolution textures and decals, avoid voxel terrain, and avoid physics actors as much as possible. In terms of game loop, it should be something they can jump into quickly, and put down just as quick. Just my opinion. It’s important to remember that just because Roblox has made things possible doesn’t mean you can’t overwhelm user hardware with all your features and content.

yep, you might be right, this sucks as a majority of my players are mobile players.

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