Please tell me if this is the wrong category and I will change it, I don’t understand where I would put this.
I would like to know why rays with whitelist/blacklist are so slow compared to a normal ray without one? I am creating a optimizer for a block based game and when I use normal rays it is perfectly normal. However, when I use rays with a whitelist or blacklist, then studio almost crashes every time. (The whitelist is every block in the game by the way)