I’m trying to pass name and number values to a client script to be added to an inventory. But on the client side, the values are flipped. Example: Server–Item1 = “Cedar Log”. Client side–Item1 = 39. (Also Num3 doesn’t get passed through. It ends up with a number on the server but nil on the client.)
Server Side
local Item1 = "Cedar Log"
local Num1
local Item2 = "Stick"
local Num2
local Item3 = "Cedar Sapling"
local Num3
local Item4 = nil
local Num4 = nil
Num1 = math.random(12,23)
Num2 = math.random(41,59)
Num3 = math.random(1,5)
if math.random(1,1000) == 99 then
Item4 = "Bird Egg"
Num4 = math.random(1,3)
end
--Parameter order: player, Logs, # Logs, Sticks, # Sticks, Saplings, # Sapings, Bird Eggs, # Bird Eggs
game.ReplicatedStorage.Inventory.AddItem:FireClient(player,Num1,Item1,Num2,Item2,Num3,Item3,Num4,Item4)
Client Side
local function FillSlot(player,Num1,Item1,Num2,Item2,Num3,Item3,Num4,Item4)
print("-------------------")
print(Item1)
print(Item2)
print(Item3)
print(Item4)
print("-------------------")
Output
The EEEEEEEEE was added to find the number easier.