I’m trying to create a chassis for my car mesh and I tried a tutorial and I like the suspension but the wheels seem to be really shaky. I don’t believe it’s the actual wheel but rather the green and yellow parts that are the turning constraint hub since that has the majority of the welds for turning. I’m not great at Roblox physics so if someone has a suggestion or if you can help then please do so:
Double check that you don’t have Parts that are CanCollide on contacting other Parts that have Collision turned on.
Also did you change the HingeConstraint’s torque settings like in the tutorial?
The parts are CanCollide false… And no. I only changed the wheels to my own mesh but I kept the original wheel just made it transparency equal 1
I did change the wheel size. I changed it back and it worked so you did not actually solve it literally but you solved it by inspiring me to set everything back to the original (that being the wheel size)
Thanks!
cool, i’ve used that suspension car base before!
Just curious if you would know. For my mesh how should I go about constraining it to the Chassis? A weld constraint?
insert a specialmesh into the wheel part
instead of attaching a meshpart
No I mean the car body mesh, not the wheels. Sorry if that wasn’t clear.
Oh, just insert a mesh part into the model and make sure its not possible to collide with and its massless then weld it to the main body part there

The car is grooving and dancing, but srsly tho, @Scottifly is right, you should check for the CanCollide property or such on the parts of the car itself