I have had trouble with my table, what I want to do is if there is one person left in the round, or Luigi has died, then I want everything to reset and put all of the players in the lobby. I have set up things to insert into an active table until the round is over. The problem is this table will not break. I have tried looking on the web for answers, but I couldn’t find anything for what I was looking for. Here is part of my script where the issue occurs, any more part of this script I can give, but I feel it won’t be necessary.
Script
local localtimer = roundtime
while localtimer > 0 do
wait(1)
localtimer = localtimer - 1
print(localtimer)
local activepeople = {}
print(#activepeople)
for _, B in pairs(teams["Boo's"]:GetPlayers()) do
if B then
table.insert(activepeople, B)
end
for _, KB in pairs(teams["King Boo"]:GetPlayers()) do
if KB then
table.insert(activepeople, KB)
end
end
for _, l in pairs(teams.Luigi:GetPlayers()) do
if l then
table.insert(activepeople, l)
end
if #activepeople <= 1 or not l then
break
end
end
end
end
roundtime = 0
From what I think you trying to do is access the active people later in the script right? If you are then you should have the
local activepeople = { }
outside of the while loop since every time the while loop is called that activepeople variable is deleted and remade.
Also did you mean to have for every Boo there is everyone on the luigi and king boos added to the activepeople?
3 Likes
oops, sorry for the mistake I noticed in my topic and the long wait, I realized I put the print in the wrong spot. I had that table in the while loop to reset on purpose, so that way the script doesn’t add multiple people to the table leading it to not break. I ended up fixing the script by correcting the mistakes and changing the spots of where the loops/statements should be.
Here is the improved script for anybody who needs it
local localtimer = roundtime
while localtimer > 0 do
wait(1)
localtimer = localtimer - 1
print(localtimer)
local lactive = false
local activepeople = {}
for _, B in pairs(teams["Boo's"]:GetPlayers()) do
if B then
table.insert(activepeople, B)
end
for _, KB in pairs(teams["King Boo"]:GetPlayers()) do
if KB then
table.insert(activepeople, KB)
end
end
for _, l in pairs(teams.Luigi:GetPlayers()) do
if l then
lactive = true
table.insert(activepeople, l)
end
end
end
if #activepeople <= 1 or not lactive then
break
end
end
roundtime = 0
@froghopperjacob thanks for the help though I really appreciate it and your explanation is really good to know for people who might be new! 