-
What do you want to achieve? An autofill script
-
What is the issue? The script can’t find the player’s default chatbox
-
What solutions have you tried so far? I’ve tried to copy paste the chat gui and remake it and mess around with it but that has only made it worse.
here’s a script that i partially got from another similar post
local presetStrings = {"Incendia"}
--local player = game.Players.LocalPlayer
--local Character = player.Character
--for i, v in pairs(Character:WaitForChild("Powers").Spells:GetDescendants()) do
-- if v:IsA("LocalScript") then
-- table.insert(presetStrings, v.Name)
-- end
--end
-- We'll store the chatBox outside of the loop.
local chatBox = game.Players.LocalPlayer.PlayerGui.Chat.Frame.ChatBarParentFrame.Frame.BoxFrame.Frame.ChatBar
local autoFillCollectionFrame = script.Parent.ScrollingFrame
function refreshAutofillSuggestions(chatBox)
autoFillCollectionFrame:ClearAllChildren()
for _, presetString in pairs(presetStrings) do
if chatBox.Text:lower():match(presetString:lower()) then
local button = Instance.new("TextButton")
button.Text = presetString
button.Parent = autoFillCollectionFrame
button.MouseButton1Click:Connect(function()
chatBox.Text = presetString
end)
end
end
end
chatBox:GetPropertyChangedSignal("Text"):Connect(refreshAutofillSuggestions(chatBox))
all help is appreciated