I have been having this problem for a while and haven’t seen any solutions no matter how much I browse. If I drag them, or run the game, they’ll float about 1 stud off the floor. Has anyone else figured out how to fix this?
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This would go into Help and Feedback not Development Discussion
Yeah sorry, this is my first post on the forums.
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It’s all good! Just make sure to edit the thread and put it in its respective category
Its probably because your using Unions or Mesh parts. Sometimes if the Collision Fidelity is Hull or Box the hitbox can be larger than the object. If you can use normal parts because using Precise Convex Decomposition is very unoptimized and should rarely to never be used.
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