Why do my rig doesn't animate correctly?

Ik it shouldn’t go on scripting but there aren’t any tag such as “Animation”.
Well I got an SCP-049 custom rig, and I’m trying to animate it, but when I try I get this :
a
Someone know why?

Make sure that isn’t anchored.

Did you made an Attachment within the Torso; or placed the Animation on the Humanoid?

Since I’m using a custom team charactet script, I store the animation parented to the Rig. For attachment I used a normal rig one, and for weld and Motor6D i used a plugin that works fin

One’s you’ve testplayed the game, what did happened on the Animation, did it not run or either other reason?

Animation is suppose to run, but the problem doesn’t come from the script (I used it with a normal one and it works fine) but it comes from something in the model. Idk what

As most likely, some part of the SCP is anchored/ or isn’t supposed to be unanchored.

Lemme check, but I’m pretty sure that it’s unanchored
– Edit –
Yep, all part are unanchored

You should make a Rig, which contains Attachment on every parts of the SCP, while so add attachment to others that are connected to it. While this is happening, make sure to anchor the Rig that is attached to the every part included in the SCP. (Works, like a Dummy)

Also, what are your upcoming expectations within it? Are you trying to solve a problem about the Animation for example it isn’t correctly working properly or others?

My expectation is to get a working rig that can animate. It seems that this one doesn’t detect its part

Did you mean that the Animation don’t detect the Model, or the Character?

I think that animation works. But as you can see in the screen, when I rotate the UpperArm, it moves nothing and arm is still in its position. i think it’s what happens when it play the animation, that’s what I’m trying to fix.

I’ve tried with your same rig and it gets animated perfectly. I don’t know why that happen to you, have you already tried to remove and reinsert it?

Many time, but it does the same result

did you actually rig it tho? Did you use a plugin to make all the joints fit together?

I’m using to plugin “Edit rig Lite” to create join and weld, for the attachement, I took a normal rig one

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Use the default rig animator it works at 100%

It can be a problem with the rig of the model, what could have happened is that the rig is not attached to the model properly.

I use all the features on roblox studio if possible, so as @NinjaFurfante07 said, use the default animator rig

I’m always using the default animator since I’m not a pro animator