Yesterday, my running script worked perfectly, and for some reason, today, all of a sudden, it doesn’t work.
local Player = game.Players.LocalPlayer
local Character = workspace:WaitForChild(Player.Name)
local Humanoid = Character:WaitForChild('Humanoid')
local RunAnimation = Instance.new('Animation')
RunAnimation.AnimationId = 'rbxassetid://10526270312'
RAnimation = Humanoid:LoadAnimation(RunAnimation)
Running = false
function Handler(BindName, InputState)
if InputState == Enum.UserInputState.Begin and BindName == 'RunBind' then
print("Shift Pressed")
Running = true
Humanoid.WalkSpeed = 26
elseif InputState == Enum.UserInputState.End and BindName == 'RunBind' then
print("Shift Stopped")
Running = false
if RAnimation.IsPlaying then
RAnimation:Stop()
end
Humanoid.WalkSpeed = 16
end
end
Humanoid.Running:connect(function(Speed)
if Speed >= 10 and Running and not RAnimation.IsPlaying then
RAnimation:Play()
Humanoid.WalkSpeed = 26
elseif Speed >= 10 and not Running and RAnimation.IsPlaying then
RAnimation:Stop()
Humanoid.WalkSpeed = 16
elseif Speed < 10 and RAnimation.IsPlaying then
RAnimation:Stop()
Humanoid.WalkSpeed = 16
end
end)
Humanoid.Changed:connect(function()
if Humanoid.Jump and RAnimation.IsPlaying then
RAnimation:Stop()
end
end)
game:GetService('ContextActionService'):BindAction('RunBind', Handler, true, Enum.KeyCode.LeftShift)
When I press shift, it perfectly prints “Shift Pressed”. So I do not understand why it shouldn’t change the walkspeed. You guys can ask me more details.