robloxapp-20221224-1634177.wmv (4.2 MB)
What they’re supposed to do is turn a little bit (tick) twice, then do a fast spin which will throw the player off if it’s touching it.
wait(10)
local Parts = script:GetChildren()
while true do
for i , part in ipairs(Parts) do
spawn(function()
wait(3)
for i = 1, 7 do
part.Orientation += Vector3.new(0,2.5,0)
end
wait(.8)
for i = 1, 7 do
part.Orientation += Vector3.new(0,2.5,0)
end
wait(.8)
local Num = 12
for i = Num, 0, -1 do
task.wait()
part.Orientation += Vector3.new(0,25,0)
for _, Touching in workspace:GetPartsInPart(part) do
if game.Players:GetPlayerFromCharacter(Touching.Parent) then
Touching.Parent.HumanoidRootPart.AssemblyLinearVelocity = (part.CFrame.UpVector * 200) + (part.CFrame.LookVector * 200)
end
end
end
end)
end
wait()
end