Why does GraphicsTexture include character accessories?

I’ve been doing some testing on my game to try finding what’s causing memory problems, and it’s from my customise menu. I noticed however, that accessories take up GraphicsTexture and GraphicsTextureCharacter. Why is this? When I insert a ton of accessories onto my character, the GraphicsTextureCharacter stays the same, however GraphicsTexture sky rockets (causing a lot of lag on the client)

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I’m assuming you meant “and not GraphicsTextureCharacter” here, because otherwise your next sentence doesn’t make much sense. I’d assume it’s part of GraphicsTexture because it’s just a mesh. GraphicsTextureCharacter would likely be something that applies directly to the character, like a shirt or pants. I haven’t tested this, though, so I’m just guessing here.

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Oh ok. That makes sense I guess